Friday, October 25, 2013

Call of Duty: Ghosts - Safeguard


IGN previewed Safeguard this week, and while I'm not 100% certain this is the final form of Safeguard, the release date is close enough that it seems likely.  So here are some things I've noticed based on the video:



  • Like in MW3's Survival you do not get to customize your class.
  • Unlike in MW3's Survival there is no mini-map.
  • The first "Loot Round" lasts 25 seconds and has 8 care packages.  It also counts as a round, so the enemies start coming on round 2.
  • You can pick up 3 killstreak care packages.
  • You get weapon points in the top left, and it seems a hit gets you 10 while a kill gets you 20.  Except at the 3:00 mark he gets +30, +30 and +50, and I don't know why.  He was shooting a dog and the headshot counter in the bottom left stayed the same.
  • Weapon level-up tokens are dropped periodically from random enemies who you kill.
  • There are periodic "Ammo Resupply; Team Restock" times which happened in the video when the player picked up a support care package, and also when he got a weapon level up token.
  • The higher your weapon level the more damage it does.
  • There is no middle-of-the-screen XP like in MW3's Survival, but you are still earning xp that applies to multiplayer.
  • Enemies do not drop weapons.
  • The time between rounds is 20 seconds.
  • The Support Drop bar increases based on the entire team's activities and as soon as it's full it will drop.  The support drop is 4 care packages with either a weapon or perk.
  • There is no enemy counter.
  • Field orders are for everyone playing unlike in multiplayer where it's a suitcase for a single player at a time.  It seems the field order challenge stays until you complete it.
  • Bleed-out time is 25 seconds and you can still use your primary weapon.
  • The self-revive mechanic is calling in an AI friendly that revives you and any teammates that are down, and who will stay and help your team until it is killed.
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The Squads trailer has a couple more items in it:



  • You can have more than one perk at a time.  (I presume you lose perks when you go down like in Treyarch's Zombies mode)
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Some things I got from other videos:

  • Game Options include setting your max health and health regeneration speed.
  • Able to pick up 3 care packages, no more.
  • Calling in a helo scout transports you from wherever you are into the helo, and then you are dropped off back onto the map after 30/60 seconds.  Could be useful for tight spots.
  • Supply drops look to be about every wave.
  • Shotgunners are called 'Ravager'
  • Riot shield holding enemies are called 'Striker' (and they are the same character model as the shotgunners)
  • Enemy K9s are called 'Tower'
  • SMG holding enemies are called 'Enforcer'
  • LMGs are called 'Hammer'
  • Noob tubers are called 'Destructor'